Artillerist
This commander provides a 20% combat bonus to artillery units in the same army.
Cavalryman
This commander provides a 25% combat bonus to cavalry units in clear terrain in the same army.
Engineer
This commander provides a +1 / -1 bonus to siege resolution in attack and in defense.
Entrencher
This commander reduces damage inflicted by the enemy when entrenched and defending.
Fort Defender
This commander provides a -1 bonus to siege resolution when defending.
Indian Fighter
This commander provides a 10% attack and defense bonus when fighting Indians.
Master Driller
This leader will train some units in the army each month.
Militiaman
This commander provides a TQ bonus of 2 to all Militias in the same army.
Partisan
This commander provides a 30% combat bonus and 2 extra protection to irregular units under his command.
Siege Expert
This commander provides a +1 bonus to siege resolution.
Ambusher
This commander provides a 50% bonus to irregulars in ambush determination in non-clear areas.
Anglo-Indian Commander
This commander may lead units of Indian nationality without penalty.
Canadian
This commander cannot leave Canada.
Charismatic
This commander provides a 25% reduction to the disbanding rate of units under his command.
Fast Mover
This commander provides a 25% move bonus to the whole army.
Franco-American Commander
This commander may lead units of French nationality without penalty.
Indian
This helps identify a unit as an indian unit (and as such vulnerable to the indian fighter special ability)
Large Transport
This unit has a transport capacity of 10.
Master Logistician
This commander provides a 25% reduction on the whole army supply consumption.
Master Spy
This leader improves detection of enemy units (except irregulars) within the same region.
Medium Transport
This unit has a transport capacity of 5.
Move Ranger
This commander provides a 25% move bonus to the whole army in wild areas.
Mover
This commander provides a 15% move bonus to the whole army.
Northerner
This commander cannot leave the North (New England,Canada and Middle States).
Patriot
This commander provides a 25% bonus to the raise of militias in the region where he is present.
Pontoneer
Increases an army’s river crossing speed by 25%
Seaman
Increases a fleet’s speed by 25%
Skirmisher
This commander can more easily retreat during the first two hours of a battle.
Slow Mover
This commander makes the whole army move 10% slower.
Small Transport
This unit has a transport capacity of 2.
Southerner
This commander cannot leave the South (Deep South and South Central).
Supply Ranger
This commander provides a 25% reduction on the whole army supply consumption in wild areas.
Surpriser
This commander increases the chances to fire first in combat.
Tiny Transport
This unit has a transport capacity of 1.
Training Officer
This leader can regularly improve training of the units under his command.
Transport
This unit has a transport capacity of 3.
Westerner
This commander cannot leave the West.