Birth of America symbols
The following special abilities benefit an army even if the leader is a subordinate (i.e. not commander-in-chief):
Artillerist
Artillerist
This commander provides a 20% combat bonus to artillery units in the same army.
Cavalryman
Cavalryman
This commander provides a 25% combat bonus to cavalry units in clear terrain in the same army.
Engineer
Engineer
This commander provides a +1 / -1 bonus to siege resolution in attack and in defense.
Entrencher
Entrencher
This commander reduces damage inflicted by the enemy when entrenched and defending.
Fort Defender
Fort Defender
This commander provides a -1 bonus to siege resolution when defending.
Indian Fighter
Indian Fighter
This commander provides a 10% attack and defense bonus when fighting Indians.
Master Driller
Master Driller
This leader will train some units in the army each month.
Militiaman
Militiaman
This commander provides a TQ bonus of 2 to all Militias in the same army.
Partisan
Partisan
This commander provides a 30% combat bonus and 2 extra protection to irregular units under his command.
Siege Expert
Siege Expert
This commander provides a +1 bonus to siege resolution.
The following special abilities only benefit an army if the leader is the commander-in-chief:
Ambusher
Ambusher
This commander provides a 50% bonus to irregulars in ambush determination in non-clear areas.
Anglo-Indian Commander
Anglo-Indian Commander
This commander may lead units of Indian nationality without penalty.
Canadian
Canadian
This commander cannot leave Canada.
Charismatic
Charismatic
This commander provides a 25% reduction to the disbanding rate of units under his command.
Fast Mover
Fast Mover
This commander provides a 25% move bonus to the whole army.
Franco-American Commander
Franco-American Commander
This commander may lead units of French nationality without penalty.
Indian
Indian
This helps identify a unit as an indian unit (and as such vulnerable to the indian fighter special ability)
Large Transport
Large Transport
This unit has a transport capacity of 10.
Master Logistician
Master Logistician
This commander provides a 25% reduction on the whole army supply consumption.
Master Spy
Master Spy
This leader improves detection of enemy units (except irregulars) within the same region.
Medium Transport
Medium Transport
This unit has a transport capacity of 5.
Move Ranger
Move Ranger
This commander provides a 25% move bonus to the whole army in wild areas.
Mover
Mover
This commander provides a 15% move bonus to the whole army.
Northerner
Northerner
This commander cannot leave the North (New England,Canada and Middle States).
Patriot
Patriot
This commander provides a 25% bonus to the raise of militias in the region where he is present.
Pontoneer
Pontoneer
Increases an army’s river crossing speed by 25%
Seaman
Seaman
Increases a fleet’s speed by 25%
Skirmisher
Skirmisher
This commander can more easily retreat during the first two hours of a battle.
Slow Mover
Slow Mover
This commander makes the whole army move 10% slower.
Small Transport
Small Transport
This unit has a transport capacity of 2.
Southerner
Southerner
This commander cannot leave the South (Deep South and South Central).
Supply Ranger
Supply Ranger
This commander provides a 25% reduction on the whole army supply consumption in wild areas.
Surpriser
Surpriser
This commander increases the chances to fire first in combat.
Tiny Transport
Tiny Transport
This unit has a transport capacity of 1.
Training Officer
Training Officer
This leader can regularly improve training of the units under his command.
Transport
Transport
This unit has a transport capacity of 3.
Westerner
Westerner
This commander cannot leave the West.
Battle report symbols:
Assault attitude
Assault attitude
Beach
Beach
Capture
Capture
Defensive attitude
Defensive attitude
Luck
Luck
Militiaman
Militiaman
Moral Missed
Moral Missed
Offensive attitude
Offensive attitude
Passive Attitude
Passive Attitude
Range
Range
Retreat
Retreat
River crossing
River crossing
Surround
Surround
Terrain
Terrain
Under command
Under command
Map report symbols:
Breach in structure
Breach in structure
Naval blockade
Naval blockade
Naval bombing
Naval bombing
Naval frozen
Naval frozen
Plundered
Plundered
Siege
Siege
Groups indicator symbols:
Activate naval bombing
Activate naval bombing
Ambush
Ambush
Build structure
Build structure
Destroy structure
Destroy structure
Entranch
Entranch
Entranched
Entranched
Fleet In Harbor
Fleet In Harbor
Forced march
Forced march
Go into structure
Go into structure
Go out structure
Go out structure
Load in ship
Load in ship
Stack meet another stack
Stack meet another stack
Panel indicator symbols:
Detect value
Detect value
Full ammo
Full ammo
Full supply
Full supply
Hide value
Hide value
No ammo
No ammo
No supply
No supply
Zone of control
Zone of control
Structures symbols:
City
City
City with depot
City with depot
City with fort
City with fort
City with fort and depot
City with fort and depot
City with fortress
City with fortress
City with fortress an depot
City with fortress an depot
Depot
Depot
Fort
Fort
Fort with depot
Fort with depot
Natives camp
Natives camp
Village
Village
Village with depot
Village with depot
Village with fort
Village with fort
Village with fort and depot
Village with fort and depot